# Microsoft Developer Studio Project File - Name="libshout" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Static Library" 0x0104 CFG=libshout - Win32 Debug !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "libshout.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "libshout.mak" CFG="libshout - Win32 Debug" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "libshout - Win32 Release" (based on "Win32 (x86) Static Library") !MESSAGE "libshout - Win32 Debug" (based on "Win32 (x86) Static Library") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName "" # PROP Scc_LocalPath "" CPP=cl.exe RSC=rc.exe !IF "$(CFG)" == "libshout - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release" # PROP BASE Intermediate_Dir "Release" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "Release" # PROP Intermediate_Dir "Release" # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c # ADD CPP /nologo /MT /W3 /GX /O2 /I "..\src" /I "..\src/httpp" /I "..\src/thread" /I "..\src/log" /I "..\src/avl" /I "..\src/net" /I "..\src/timings" /I "../" /I "../../pthreads" /I "../../oggvorbis-win32sdk-1.0.1/include" /I "../include" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /D "_WIN32" /D VERSION=\"2.0.0\" /D LIBSHOUT_MAJOR=2 /D LIBSHOUT_MINOR=0 /D LIBSHOUT_MICRO=0 /D "HAVE_WINSOCK2_H" /YX /FD /c # ADD BASE RSC /l 0x409 /d "NDEBUG" # ADD RSC /l 0x409 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LIB32=link.exe -lib # ADD BASE LIB32 /nologo # ADD LIB32 /nologo !ELSEIF "$(CFG)" == "libshout - Win32 Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "Debug" # PROP BASE Intermediate_Dir "Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "Debug" # PROP Intermediate_Dir "Debug" # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c # ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /I "..\src" /I "..\src/httpp" /I "..\src/thread" /I "..\src/log" /I "..\src/avl" /I "..\src/net" /I "..\src/timings" /I "../" /I "../../pthreads" /I "../../oggvorbis-win32sdk-1.0.1/include" /I "../include" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /D "_WIN32" /D VERSION=\"2.0.0\" /D LIBSHOUT_MAJOR=2 /D LIBSHOUT_MINOR=0 /D LIBSHOUT_MICRO=0 /D "HAVE_WINSOCK2_H" /YX /FD /GZ /c # ADD BASE RSC /l 0x409 /d "_DEBUG" # ADD RSC /l 0x409 /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LIB32=link.exe -lib # ADD BASE LIB32 /nologo # ADD LIB32 /nologo !ENDIF # Begin Target # Name "libshout - Win32 Release" # Name "libshout - Win32 Debug" # Begin Group "Source Files" # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" # Begin Source File SOURCE=..\src\avl\avl.c # End Source File # Begin Source File SOURCE=..\src\avl\avl.h # End Source File # Begin Source File SOURCE=..\src\httpp\httpp.c # End Source File # Begin Source File SOURCE=..\src\httpp\httpp.h # End Source File # Begin Source File SOURCE=..\src\mp3.c # End Source File # Begin Source File SOURCE=..\src\ogg.c # End Source File # Begin Source File SOURCE=..\src\net\resolver.c # End Source File # Begin Source File SOURCE=..\src\net\resolver.h # End Source File # Begin Source File SOURCE=..\src\shout.c # End Source File # Begin Source File SOURCE=..\src\shout_private.h # End Source File # Begin Source File SOURCE=..\src\net\sock.c # End Source File # Begin Source File SOURCE=..\src\net\sock.h # End Source File # Begin Source File SOURCE=..\src\thread\thread.c # End Source File # Begin Source File SOURCE=..\src\thread\thread.h # End Source File # Begin Source File SOURCE=..\src\timing\timing.c # End Source File # Begin Source File SOURCE=..\src\timing\timing.h # End Source File # Begin Source File SOURCE=..\src\util.c # End Source File # Begin Source File SOURCE=..\src\util.h # End Source File # End Group # Begin Group "Header Files" # PROP Default_Filter "h;hpp;hxx;hm;inl" # Begin Source File SOURCE=..\include\os.h # End Source File # Begin Source File SOURCE=..\include\shout\shout.h # End Source File # End Group # End Target # End Project