# Microsoft Developer Studio Generated NMAKE File, Based on dsound.dsp !IF "$(CFG)" == "" CFG=dsound - Win32 Debug !MESSAGE No configuration specified. Defaulting to dsound - Win32 Debug. !ENDIF !IF "$(CFG)" != "dsound - Win32 Release" && "$(CFG)" != "dsound - Win32 Debug" !MESSAGE Invalid configuration "$(CFG)" specified. !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "dsound.mak" CFG="dsound - Win32 Debug" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "dsound - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE "dsound - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE !ERROR An invalid configuration is specified. !ENDIF !IF "$(OS)" == "Windows_NT" NULL= !ELSE NULL=nul !ENDIF CPP=cl.exe MTL=midl.exe RSC=rc.exe !IF "$(CFG)" == "dsound - Win32 Release" OUTDIR=.\Release INTDIR=.\Release ALL : "..\..\..\win32\lib\dsound.dll" CLEAN : -@erase "$(INTDIR)\ao_dsound.obj" -@erase "$(INTDIR)\vc60.idb" -@erase "$(OUTDIR)\dsound.exp" -@erase "..\..\..\win32\lib\dsound.dll" "$(OUTDIR)" : if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)" CPP_PROJ=/nologo /MD /W3 /GX /O2 /I "..\..\..\include" /I "..\..\..\win32\include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c MTL_PROJ=/nologo /D "NDEBUG" /mktyplib203 /win32 BSC32=bscmake.exe BSC32_FLAGS=/nologo /o"$(OUTDIR)\dsound.bsc" BSC32_SBRS= \ LINK32=link.exe LINK32_FLAGS=kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /incremental:no /pdb:"$(OUTDIR)\dsound.pdb" /machine:I386 /def:".\dsound.def" /out:"../../../win32/lib/dsound.dll" /implib:"$(OUTDIR)\dsound.lib" DEF_FILE= \ ".\dsound.def" LINK32_OBJS= \ "$(INTDIR)\ao_dsound.obj" "..\..\..\win32\lib\dsound.dll" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS) $(LINK32) @<< $(LINK32_FLAGS) $(LINK32_OBJS) << !ELSEIF "$(CFG)" == "dsound - Win32 Debug" OUTDIR=.\Debug INTDIR=.\Debug ALL : "..\..\..\win32\lib\dsound_d.dll" CLEAN : -@erase "$(INTDIR)\ao_dsound.obj" -@erase "$(INTDIR)\vc60.idb" -@erase "$(INTDIR)\vc60.pdb" -@erase "$(OUTDIR)\dsound_d.exp" -@erase "$(OUTDIR)\dsound_d.pdb" -@erase "..\..\..\win32\lib\dsound_d.dll" -@erase "..\..\..\win32\lib\dsound_d.ilk" "$(OUTDIR)" : if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)" CPP_PROJ=/nologo /MDd /W3 /Gm /GX /ZI /Od /I "..\..\..\include" /I "..\..\..\win32\include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /GZ /c MTL_PROJ=/nologo /D "_DEBUG" /mktyplib203 /win32 BSC32=bscmake.exe BSC32_FLAGS=/nologo /o"$(OUTDIR)\dsound.bsc" BSC32_SBRS= \ LINK32=link.exe LINK32_FLAGS=kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /incremental:yes /pdb:"$(OUTDIR)\dsound_d.pdb" /debug /machine:I386 /def:".\dsound.def" /out:"../../../win32/lib/dsound_d.dll" /implib:"$(OUTDIR)\dsound_d.lib" /pdbtype:sept DEF_FILE= \ ".\dsound.def" LINK32_OBJS= \ "$(INTDIR)\ao_dsound.obj" "..\..\..\win32\lib\dsound_d.dll" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS) $(LINK32) @<< $(LINK32_FLAGS) $(LINK32_OBJS) << !ENDIF .c{$(INTDIR)}.obj:: $(CPP) @<< $(CPP_PROJ) $< << .cpp{$(INTDIR)}.obj:: $(CPP) @<< $(CPP_PROJ) $< << .cxx{$(INTDIR)}.obj:: $(CPP) @<< $(CPP_PROJ) $< << .c{$(INTDIR)}.sbr:: $(CPP) @<< $(CPP_PROJ) $< << .cpp{$(INTDIR)}.sbr:: $(CPP) @<< $(CPP_PROJ) $< << .cxx{$(INTDIR)}.sbr:: $(CPP) @<< $(CPP_PROJ) $< << !IF "$(NO_EXTERNAL_DEPS)" != "1" !IF EXISTS("dsound.dep") !INCLUDE "dsound.dep" !ELSE !MESSAGE Warning: cannot find "dsound.dep" !ENDIF !ENDIF !IF "$(CFG)" == "dsound - Win32 Release" || "$(CFG)" == "dsound - Win32 Debug" SOURCE=.\ao_dsound.c "$(INTDIR)\ao_dsound.obj" : $(SOURCE) "$(INTDIR)" !ENDIF