# Microsoft Developer Studio Project File - Name="qt_codec" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102 CFG=qt_codec - Win32 Debug !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "qt_codec.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "qt_codec.mak" CFG="qt_codec - Win32 Debug" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "qt_codec - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE "qt_codec - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName "" # PROP Scc_LocalPath "" CPP=cl.exe MTL=midl.exe RSC=rc.exe !IF "$(CFG)" == "qt_codec - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release" # PROP BASE Intermediate_Dir "Release" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "Release" # PROP Intermediate_Dir "Release" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "QT_CODEC_EXPORTS" /YX /FD /c # ADD CPP /nologo /MT /W3 /GX /O2 /I "\qtwsdk4\cincludes" /I "\qtwsdk4\rincludes" /I "\qtwsdk4\componentincludes" /I "..\..\Include" /I "..\..\..\Include" /I "Include" /I "..\..\..\Include\VP30" /I "..\..\Include\VP31" /I ".\win32" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "QT_CODEC_EXPORTS" /D "COMP_BUILD" /D VP3_COMPRESS=1 /D COMP_BUILD=1 /D "DXV_DECOMPRESS" /D "COMP_ENABLED" /FD /c # SUBTRACT CPP /WX /Fr # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x409 /d "NDEBUG" # ADD RSC /l 0x409 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386 # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib qtmlclient.lib s_dxv.lib s_sal.lib s_vp31d.lib s_vp31e.lib s_vp31p.lib s_vpxblit.lib s_cconv.lib s_cpuid.lib winmm.lib /nologo /dll /incremental:yes /pdb:"Release/on2_vp3p.pdb" /machine:I386 /out:"Release/On2_VP3.dll" /libpath:"..\..\Lib\Win32\Release" # SUBTRACT LINK32 /pdb:none # Begin Custom Build - Performing Rezwack on $(InputPath) InputPath=.\Release\On2_VP3.dll SOURCE="$(InputPath)" ".\release\On2_VP3.qtx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" del .\release\On2_VP3.qtx rezwack -d $(InputPath) -r .\release\On2_VP3.qtr -o .\release\On2_VP3.qtx # End Custom Build # Begin Special Build Tool SOURCE="$(InputPath)" PostBuild_Desc=set read only PostBuild_Cmds=attrib -r .\release\On2_VP3.qtx # End Special Build Tool !ELSEIF "$(CFG)" == "qt_codec - Win32 Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "qt_codec___Win32_Debug" # PROP BASE Intermediate_Dir "qt_codec___Win32_Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "Debug" # PROP Intermediate_Dir "Debug" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "QT_CODEC_EXPORTS" /YX /FD /GZ /c # ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /I "..\..\Include\VP31" /I "..\..\include" /I ".\win32" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "QT_CODEC_EXPORTS" /D "COMP_BUILD" /D VP3_COMPRESS=1 /D COMP_BUILD=1 /D "DXV_DECOMPRESS" /D "COMP_ENABLED" /Fr /FD /GZ /c # SUBTRACT CPP /WX /YX # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x409 /d "_DEBUG" # ADD RSC /l 0x409 /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib qtmlclient.lib s_dxv.lib s_sal.lib s_vp31d.lib s_vp31e.lib s_vp31p.lib s_vpxblit.lib s_cconv.lib s_cpuid.lib winmm.lib /nologo /dll /debug /machine:I386 /out:"Debug/On2_VP3.dll" /pdbtype:sept /libpath:"..\..\Lib\Win32\Debug\\" # SUBTRACT LINK32 /pdb:none /incremental:no # Begin Custom Build - Performing Rezwack on $(InputPath) InputPath=.\Debug\On2_VP3.dll SOURCE="$(InputPath)" ".\debug\On2_VP3.qtx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" del .\debug\On2_VP3.qtx rezwack -d $(InputPath) -r .\debug\On2_VP3.qtr -o .\debug\On2_VP3.qtx # End Custom Build # Begin Special Build Tool SOURCE="$(InputPath)" PostBuild_Desc=Clean and Copy To System PostBuild_Cmds=attrib -r .\debug\On2_VP3.qtx copy .\debug\On2_VP3.qtx c:\winnt\system32\QuickTime\On2_VP3d.qtx # End Special Build Tool !ENDIF # Begin Target # Name "qt_codec - Win32 Release" # Name "qt_codec - Win32 Debug" # Begin Group "Source Files" # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" # Begin Source File SOURCE=.\Win32\dxlqt.def # End Source File # Begin Source File SOURCE=.\Win32\dxlqt.rc # End Source File # Begin Source File SOURCE=.\Generic\dxlqt_cx.cpp # End Source File # Begin Source File SOURCE=.\Generic\dxlqt_default.cpp # End Source File # Begin Source File SOURCE=.\Win32\dxlqt_dllmain.c # End Source File # Begin Source File SOURCE=.\Generic\dxlqt_dx.cpp # End Source File # Begin Source File SOURCE=.\Generic\dxlqt_helper.cpp # End Source File # Begin Source File SOURCE=.\Generic\dxlqt_x.cpp # End Source File # Begin Source File SOURCE=.\win32\regentry.cpp # End Source File # Begin Source File SOURCE=.\Win32\vfw_config_dlg.cpp # End Source File # End Group # Begin Group "Header Files" # PROP Default_Filter "h;hpp;hxx;hm;inl" # End Group # Begin Group "Resource Files" # PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" # Begin Source File SOURCE=.\Generic\dxlqt_codec.r !IF "$(CFG)" == "qt_codec - Win32 Release" # PROP Ignore_Default_Tool 1 # Begin Custom Build - Performing Rez on $(InputPath) TargetPath=.\Release\On2_VP3.dll InputPath=.\Generic\dxlqt_codec.r ".\release\On2_VP3.qtr" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" Rez $(InputPath) -i c:\vp3\qt6sdk\qtdevwin\RIncludes -o $(TargetPath) # End Custom Build !ELSEIF "$(CFG)" == "qt_codec - Win32 Debug" # PROP Ignore_Default_Tool 1 # Begin Custom Build - Performing Rez on $(InputPath) TargetPath=.\Debug\On2_VP3.dll InputPath=.\Generic\dxlqt_codec.r ".\debug\On2_VP3.qtr" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" Rez $(InputPath) -i c:\vp3\qt6sdk\qtdevwin\RIncludes -o $(TargetPath) # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=.\Win32\on2splash.bmp # End Source File # End Group # End Target # End Project